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Do you have what it takes to become the best thief?

Your next mission is waiting for you!

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You've never set foot inside the museum.

You don’t need to.

 

Parked in a van outside, you are the voice - the unseen hand guiding Ham through the operation via a walkie-talkie, watching everything through the security cameras he hacked the moment he breached the building.

 

What you see is all you get… Make it count…

The Setup

A Brief Case is a single player 3D stealth heist game built by Cyberdyllic.

 

Your goal is to guide your accomplice, Ham, through multiple themed rooms, solve every puzzle and obtain all artifacts before the time runs out!

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Controller

Every good heist needs the right tools… well, yours come in a briefcase!

 

Guide Ham through the museum with a simple point and click using the mouse, then use the custom-built briefcase controller - fitted with sliders, knobs and buttons that puts the operation at your fingertips for solving the puzzles. The briefcase isn’t just a controller. It’s your most important piece of equipment.


*Full keyboard accessibility is also available for those who need it.

Still not convinced?
Let the heist speak for itself...

Behind A Brief Case

Follow along behind the scenes as we create, build, test, and refine every part of the game!

Gallery

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Rooftop
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Bones Gallery.png
ControlRoom.png
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LobbyPuzzle.png
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The Heist Crew

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Hardware & Game Programmer

Charelle Jazmin-Constantino

Led the development and fabrication of the spy briefcase game controller, programmed puzzles, controller (Arduino) to unity (C++) connection, and integrated sfx.

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Game Designer & Programmer

Matt Piaskoski

Led the games development and the gameplay functionality. Created 3D models and textures for environments and artifacts.

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2D Game Art, Creative Director & Branding

Alisha Velji

Led the creation of the games concept and main art including character art, in-game art, menus, posters, and promotional material. Assisted with in-game UI design and created branding for the game. 

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3D Artist 

Wei-Qing Gan

Created, modelled and textured 3D assets that contributed to the visual design and environment of the game.​​

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Puzzle Designer, Story Writer &  Game Programmer

AJ Norminton

​Designed and implemented engaging puzzles while crafting narrative elements and written content that guided players through the game’s challenges and story.

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3D Artist 

Olivia Fumagalli

Created 3D models and 3D assets that enhanced the game’s visual style and overall presentation.

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© Cyberdyllic Spyware 2026
Contact us: cyberdyllic@gmail.com

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